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000439_owner-lightwave-l _Mon Aug 22 09:14:01 1994.msg
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1995-03-23
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Received: by mail2.netcom.com (8.6.9/Netcom) id IAA14581; Mon, 22 Aug 1994 08:27:51 -0700
Received: from gaudi.CSUFresno.EDU by mail2.netcom.com (8.6.9/Netcom) id IAA14568; Mon, 22 Aug 1994 08:27:48 -0700
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Date: Mon, 22 Aug 94 08:27:17 PDT
From: bill_mills@csufresno.edu (Bill Mills)
Message-Id: <9408221527.AA08773@zimmer.CSUFresno.EDU>
To: lightwave-l@netcom.com
Subject: Re: Image maps
Sender: owner-lightwave-l@netcom.com
Precedence: bulk
Reply-To: lightwave-l@netcom.com
I always use the following rule of thumb when using texture map images.
I scale my brush to approximate the amount of screen area it will cover.
For example, if the surface will appear in no more than 1/4 of the rendered
frame, I will scale it to 1/4 of the size that I am rendering. Going too
far below this will begin to show pixelization/blurring in the map. Of course
the texture map anti-aliasing does an excellent job of covering the pixelization
but when you're in too close on the surface, but there's a bit of blurring
as a side effect.
Be seeing you...
-Bill Mills
Bill_Mills@CSUFresno.edu
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